4/25/2023 0 Comments Quake 4 speedrunProcess is different but in both cases on practical terms, you have people try and reinterpret a base product, albeit in different ways, dimensions and for different reasons. Funny business.īecause that project actually took certain design liberties whereas here they were trying to follow more or less exact blueprints I assume you mean? Right if yes but I'm sure you catch my drift. 3D franchises being brought to 2D out of necessity and thus the devs having to come up with something original but under the guise of an established imagery, making for Doki Doki Panic type of situations. PC Duke Nukem II being an especially intriguing, albeit late example). It's not too dissimilar to how I think some (original) Game Boy games were essentially glorified, officially licensed fan recreations of home console hits sometimes, because they had different studios or teams work on what was considered inferior hardware and so there could be this big gap in fidelity in the pseudo 'ports' there (Duke Nukem GBC vs. It looks sketchy as hell with the weird palette, low res and stretched textures everywhere, but that's also its charm, when in comparison a Duke 64 looks a lot cleaner and more like an official extension of the PC game (and also has its own charm, in fact all things considered 64 may be my preferred version). Because of that, Saturn Duke 3D to me feels like something akin to a fan recreation or reinterpretation, very much à la Doom the Way iD Did or that one type of purely off-memory remakes. I was always fascinated by that port ever since I found out about the whole deal with the engine, it is my understanding that someone had to recreate every single level from the original blueprints by hand in SlaveDriver for this (all the while having to deal with the lack of room-over-room support and having to make arrangements accordingly), that must have been such a tough or at least weird experience. This was a pretty interesting run of the game, and shows some of the major differences in level design and engine quirks from this version compared to other ports. It could've been an attempt to make something at least interesting enough to be memorable, but it felt like it was just a gimmick to have an excuse to use the song in the map for a level revolving around toilets, plus it was rather linear and overall pointless. My biggest gripe with this port is the "Exclusive level" they advertised as if it was something great is by far one of the worst maps ever. While it doesn't use the BUILD engine, the devs did a pretty great job of fitting what they could into their SlaveDriver engine. Neat, this port seems to be the least talked about and played.
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